2nd Year - Atari Game Remake
2nd Year - Multiplayer Game
3rd Year - Capstone Project
Hi, I'm Harry. I'm a 2D/3D generalist primarily focused on game development in Unity.

Preferred Software for
Digital Drawing
Alternatives: Procreate

Preferred Software for
Pixel Art, Photo Editing

Preferred Software for
3D Modelling, 3D Animation
Alternatives: Maya

Preferred Software for Texture Painting

Preferred Software for
Game Development
Other Software: Illustrator, Premiere Pro, Davinci Resolve
March 2024
Solo Project
3-week game jam assignment for a remake of an Atari game based on an open-source Space Invaders clone.
Entry-level coding knowledge was required to rework the game for 3D. Pixel art assets were all remade as 3D models to fit the perspective camera, all topped off with CRT post-processing effects.
July - October 2024
Background Art, UI, Programming (Minigame)
Multiplayer forging game inspired by Overcooked! The two lowest scoring players at the end of the round play in deathmatch minigame to determine who gets eliminated. Originally two different prototypes, combined into one game when my group and I couldn't decide which we liked more.
Tileset, UI, and minigame background were all made by me in Photoshop. I had limited experience with pixel art at the time and am still somewhat inexperienced.
Still an entry-level programmer, I developed the minigame starting from my lead programmer's prototype.
January - October 2025
Art Direction, Shaders, 3D Modelling, Animation, UI, VFX
Souls-like game designed around the theme of 'life and death.'
Concept art was only used as an early visual aid. The final visual style was developed through repeated shader experimentation. All made with shader graph, with the exception of edits to the URP terrain shader.
Humanoid animation is a mix of premade and custom animations. All other animations are all custom.
Limited involvement with programming smaller features and mechanics.